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[KR] is kinda awesomesauce!

I am so proud of my guild right now. I can not explain how awesome everyone has been about rallying together to help us gain influence so that we can have a shot at doing these guild missions. Our 1st hurdle of getting to Art of War 5 is now out of the way. Tonight I que’d it up and it should be ready in a week. Next up we just need to get the influence together to actual unlock Guild Bounties but with 9k influence in the bank I’m sure we’ll be ok. After that I hope that my plan of getting some friends to help us will pan out. I am determined to make this work so that we can move on from Guild Bounties and to the guild mission we’ll really enjoy. 

    • #GW2
    • #Guild Wars 2
    • #Guild Mission
    • #My guild is just so freaking awesome
    • #Seriously proud of them right now
    • #Kamikaze Runners
  • 2 months ago
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whitecharr:

charr-smash:

Malia is the cutest refugee.

Awww! 
Pop-upView Separately

whitecharr:

charr-smash:

Malia is the cutest refugee.

Awww! 

Source: charr-smash

    • #Guild Wars 2
    • #Living story
    • #His story is so sad
    • #I wish I could adopt him
  • 2 months ago > charr-smash
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White Charr - A Guild Wars 2 Blog: Poop.

whitecharr:

astarael8:

50,000 influence to unlock guild missions? Thats not happening for my guild of 3 people, guess its time to suck it up and actually join a bigger guild. :|

…any guilds on Tarnished Coast recruiting? X) Time to do my research.

Agreed. I have a moderate-to-small sized guild…

Don’t give up hope! Us small guilds need to stick together. See if other small guilds on your server want to start some kind of alliance. So that perhaps one of them can start the event and you can all come together to get them done. This way everyone is earning influence to open their own guilds missions.  

Source: astarael8

    • #Guild Wars 2
    • #Guild Missions
  • 2 months ago > astarael8
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lordofthequagganbabies:

‘I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.’

Isaiah Cartwright on the new Guild Bounties placement into the Art of War line.

(Source)

This upsets me even more than the original statement about this whole thing. I do not mind working towards something with my guild. I mean that’s why you belong to a guild in the 1st place. What bothers me is that  they introduce, advertise, and play up the fact that this is PvE content and gate the entry point to said PvE content behind PvP upgrades. This is NEW content. If the goal is to make all the lines more attractive then perhaps it would have been a better idea to put the release content in upgrade tree that most guilds would have gotten and then put the next stage in the WvW tree. 
I understand the need for gating content. I played WoW for years and I raided quite a bit and I get that developers gate content for many reasons but mainly to ensure that people aren’t consuming vast amounts of content and then becoming bored with the game. But they can’t assume that ALL aspects of your game are for everyone. Why would a PvE focused guild even slightly consider the Art of War tree at all. Even if they had influence to spare. I could see maybe if they are a super larger guild and the excess in influence was so much that the leadership can spare it to upgrade there while still being able to maintain the PvE buffs for their guild members. But smaller PvE guilds such as my own tend to cater our upgrades to things that interest the majority of our guild as a whole. 
Also what is with the hate towards smaller guilds. That thread is full of comments about how we should suck it up and just join larger guilds. There are many people, such as myself, who have played in larger guilds at some point in their MMO history and just don’t like them. I’ve built my guild as a place where everyone knows everyone else. I wanted to foster a community where you can build long term friendships. To me that’s what a guild is all about. In larger guilds sometimes its harder to feel at home. You often feel like a cog in the wheel. Larger guilds do serve their purpose to the overall MMO community but you can’t slight smaller guilds because we also serve a purpose. 
At the end of the day I understand that eventually I’ll see this new content and it won’t be my guild that kicks it off. It’s just a shame that I’ll have to rely on another guild wanting to do them to give my PvE guild something to do outside of instance runs and chasing dragons. 
Pop-upView Separately

lordofthequagganbabies:

‘I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.

We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.

In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.

In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.’

Isaiah Cartwright on the new Guild Bounties placement into the Art of War line.

(Source)

This upsets me even more than the original statement about this whole thing. I do not mind working towards something with my guild. I mean that’s why you belong to a guild in the 1st place. What bothers me is that  they introduce, advertise, and play up the fact that this is PvE content and gate the entry point to said PvE content behind PvP upgrades. This is NEW content. If the goal is to make all the lines more attractive then perhaps it would have been a better idea to put the release content in upgrade tree that most guilds would have gotten and then put the next stage in the WvW tree. 

I understand the need for gating content. I played WoW for years and I raided quite a bit and I get that developers gate content for many reasons but mainly to ensure that people aren’t consuming vast amounts of content and then becoming bored with the game. But they can’t assume that ALL aspects of your game are for everyone. Why would a PvE focused guild even slightly consider the Art of War tree at all. Even if they had influence to spare. I could see maybe if they are a super larger guild and the excess in influence was so much that the leadership can spare it to upgrade there while still being able to maintain the PvE buffs for their guild members. But smaller PvE guilds such as my own tend to cater our upgrades to things that interest the majority of our guild as a whole. 

Also what is with the hate towards smaller guilds. That thread is full of comments about how we should suck it up and just join larger guilds. There are many people, such as myself, who have played in larger guilds at some point in their MMO history and just don’t like them. I’ve built my guild as a place where everyone knows everyone else. I wanted to foster a community where you can build long term friendships. To me that’s what a guild is all about. In larger guilds sometimes its harder to feel at home. You often feel like a cog in the wheel. Larger guilds do serve their purpose to the overall MMO community but you can’t slight smaller guilds because we also serve a purpose. 

At the end of the day I understand that eventually I’ll see this new content and it won’t be my guild that kicks it off. It’s just a shame that I’ll have to rely on another guild wanting to do them to give my PvE guild something to do outside of instance runs and chasing dragons. 

(via gamettescribe)

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    • #GW2
    • #Guild Wars 2
    • #I didn't mean to rant but this is pissin me off a bit
  • 2 months ago >
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